The figures were shared by the state agency overseeing video games at China Joy’25. All numbers are for the first half of 2025.
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China’s domestic gaming market grew by 14.08% YoY to ¥168 billion ($23.4 billion) in the first half of 2025.
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Mobile game revenue in China rose by 16.5% to ¥125.3 billion ($17.4 billion). MOBA titles (Honor of Kings and League of Legends: Wild Rift are the largest) accounted for 20.4% of all revenue.
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Revenue from WeChat Mini-Games increased by 40.2% to ¥23.3 billion ($3.2 billion).
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Console game sales rose by 29.78% to ¥1.03 billion ($139M).
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The total number of players in China increased by 0.72% to 679 million.
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Chinese developers earned $9.5 billion in international markets – up 11.07% year-on-year. The United States (31.96% of all revenue), Japan (16.2%), and South Korea (7.47%) were the main foreign revenue sources for Chinese companies.