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Killing Floor 3 & WUCHANG: Fallen Feathers Launch With DLSS 4 On July 24

More than 800 games and applications feature RTX technologies, and each week new games integrating NVIDIA DLSS, NVIDIA Reflex, and advanced ray-traced effects are released or announced, delivering the definitive PC experience for GeForce RTX players.

Following the addition of DLSS 4 with Multi Frame Generation to even more games last week, this week sees our performance multiplying tech launch in Killing Floor 3 and WUCHANG: Fallen Feathers, and it will be added to The First Descendant. And Wildgate launches today with DLSS Super Resolution. 

Read on for all the details.

Killing Floor 3 Launches July 24th, Featuring DLSS 4 With Multi Frame Generation

Tripwire Interactive’s Killing Floor 3 is the next installment in the legendary co-op action-horror FPS series. The year is 2091, 70 years after the events in Killing Floor 2, and megacorp Horzine has produced the ultimate army: an obedient horde of bio-engineered monstrosities called Zeds. Now, the only thing standing between these infernal creations and the future of humanity is the rebel rogue group known as Nightfall. This intense first-person shooter puts players in the role of a Nightfall specialist, joining forces with up to five teammates as they battle through a war-ravaged, dystopian future, surviving unrelenting waves of Zeds, unlocking new skills, and building the ultimate arsenal.

When the highly anticipated WUCHANG: Fallen Feathers is released on July 24th, it will include out-of-the-box support for DLSS 4 with Multi Frame Generation, DLSS Frame Generation, and DLSS Super Resolution, accelerating performance, giving GeForce RTX gamers the best possible experience.

At 4K, max settings, DLSS 4 with Multi Frame Generation and DLSS Super Resolution multiply frame rates by an average of 5.9X, giving GeForce RTX 5090, 5080 and 5070 Ti gamers the definitive WUCHANG: Fallen Feathers experience.

At 2560×1440, a 4.3X performance multiplier sees WUCHANG: Fallen Feathers hit highs of 370 frames per second on the GeForce RTX 5090. On the GeForce RTX 5080 and 5070 Ti, frame rates exceed 230, and on the GeForce RTX 5070, owners can play at almost 200 frames per second.

At 1920×1080, most GeForce RTX 50 Series gamers can play at over 210 frames per second, with settings maxed out in WUCHANG: Fallen Feathers thanks to DLSS 4 with Multi Frame Generation and DLSS Super Resolution.

The First Descendant Adds DLSS 4 With Multi Frame Generation On July 24th

The First Descendant is a free, third-person cooperative action-RPG shooter powered by Unreal Engine 5. Experience the fun of strategic boss fights through 4-player co-op, using an extensive range of unique characters, with exciting gunplay, and looting. Battle through the engrossing story, and tackle World Missions against huge bosses in The First Descendant.

Season 3, “Breakthrough”, launches August 7th, adding a massive new open area to explore and fight in, a new Field Colossus Raid, a new hoverbike mount to make traversing large areas faster, and a crossover with the much-loved action RPG NieR: Automata.

When Wildgate is released on July 22nd, GeForce RTX gamers can activate DLSS Super Resolution, leveraging our newest transformer AI model, to accelerate frame rates and enhance image quality.

DOOM: The Dark Ages Accolades Trailer

Did you miss the news?! DOOM: The Dark Ages now looks even better thanks to the release of a path tracing update that cranks up image quality to unbelievable levels! Lighting, reflections, shadows, and more, are all enhanced, and thanks to DLSS 4 with Multi Frame Generation, path-traced DOOM: The Dark Ages runs at lightning speeds on GeForce RTX 50 Series GPUs. Learn all about it in this deep dive article, and see what the games press thought about this fantastic tech in the accolades video below: