- Online sales surged 19.75% to $1.8bn, powering the sector’s growth.
- Multiplayer subscriptions grew 22.5%, reaching $102m.
- Digital platform purchases hit $1.01bn, up 17.42% from 2023
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The Spanish games industry recorded a turnover of €2.408 billion ($2.8bn) in 2024, marking a 3% year-on-year growth driven primarily by a 19.75% increase in online sales.
That’s according to the 2024 Video Game Industry Yearbook annual report from the Spanish Video Game Association (AEVI) which showed that in 2025, online market turnover rose to €1.558bn ($1.8bn).
This is driven by €102 million ($120m) from multiplayer service subscriptions (+22.5%), €867 million ($1.01bn) from online platform purchases (+17.42%), and €589m ($687m) from apps (+14.09%).
Moreover, the physical market declined to €850m ($991m) in 2024 (-18.11%), driven by a -22.12% drop in hardware sales, a -25.15% fall in software sales, and a slight -2.58% dip in accessory sales.
“A promising future”
In 2024, Spain saw sales of 5.4m video games, 900,000 consoles, and 3.01m accessories. The games population also exceeded 22.1m, meaning 45% of Spaniards play games. Notably, female gamers made up 50.45% of users, surpassing male players for the first time.
Furthermore, Spaniards spent an average of 8.2 hours per week playing video games in 2024, slightly less than players in the UK (11.08 hours) and Germany (11.53 hours).
“This yearbook attests to the consolidation of the sector, but also to its promising future,” said Spain minister of culture Ernest Urtasum. “In this sense, the Ministry of Culture is committed to making its data and forecasts a reality of constant progress.
“This commitment is demonstrated by the support lines for the video game sector and other forms of digital creation, which celebrated their fourth edition in 2025, with a total budget of €5 million, financed with EU Next-Generation funds.
“These projects have supported the development of 35 video games, in addition to the 288 projects that already benefited from previous editions.”
Spain’s minister of education, vocational training, and sports Pilar Alegría commented: “Video games are already part of the daily life of all families. But beyond entertainment, their influence is felt in classrooms, libraries, and creative spaces. They are catalysts for new ways of learning and relating.
“Video games, when developed with an ethical, inclusive, and educational approach, are a resource of enormous pedagogical value. They have the ability to integrate narrative, challenge, and collaboration into a single experience that sparks both emotion and reflection.”
Earlier this year, just ahead of the triumphant debut of PGC Barcelona which drew more than 1,000 attendees from 47 countries, we chatted with Scopely’s director of operations Néstor Pequeño on the company’s strong presence in Spain and just last week Scopely opened a games hub in Barcelona.
You can access the Spanish video game industry report here.