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Artificial Agency unveils behaviour engine to reshape AI in gaming

Artificial Agency's behaviour engine enables lifelike in-game characters and directors that adapt dynamically to players (Image source: Artificial Agency)
Artificial Agency’s behaviour engine enables lifelike in-game characters and directors that adapt dynamically to players (Image source: Artificial Agency)

Artificial Agency’s new behaviour engine introduces adaptive AI to gaming, letting characters and game directors respond in real time to player choices.

Artificial Agency, a Canadian startup founded by AI researchers and gaming veterans, has announced the alpha launch of its new behaviour engine. The tool allows developers to embed adaptive decision-making into in-game systems, enabling characters and scenarios that evolve based on the player’s history and in-game context.

Unlike conventional AI models focused on assets or dialogue, this engine supports generative behaviour at runtime. It introduces archetypes such as autonomous characters that can learn from and respond to player interactions, and game directors that monitor player progress and dynamically influence events or challenges.

According to Artificial Agency, the goal is to move beyond scripted responses and static worlds, offering a foundation for emergent gameplay that feels responsive and alive. The company has developed the engine over two years in collaboration with AAA studios, and it is now available to select partners under a pilot programme.

The tech demo “Cubico” showcases how the system works in a live environment, highlighting modular architecture and support for custom integration into existing pipelines.

This rollout aligns with a wider trend in game development: moving from static assets to more adaptive systems that support real-time responsiveness. Artificial Agency suggests such tools allow AI to contribute dynamically, shaping interactions and adapting to player behaviour as part of the gameplay loop.

The broader industry context is notable. With gaming revenue projected to reach $312 billion USD by 2027, tools that unlock new forms of player agency are attracting growing interest. Artificial Agency’s model may signal a shift in how generative AI is applied within interactive design.

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Louise Burke, 2025-07-11 (Update: 2025-07-11)

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