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HomeGamingLEGO Voyagers Hands-On Preview - A Heartwarming Cooperative Journey

LEGO Voyagers Hands-On Preview – A Heartwarming Cooperative Journey

Light Brick Studio, the creators of LEGO Builder’s Journey, is back again with yet another new LEGO game. However, this time they’re making something a little different, as their newest LEGO project, LEGO Voyagers, moves away from the free-form building and instead focuses on a cooperative puzzle-solving adventure that seems high on spirit and emotions.

We managed to get access to an early demo of the game before its release next month, and yeah, this one might be the most emotionally resonant and heartwarming cooperative experience to come out of the LEGO universe yet.

It Takes Two Blocks

When LEGO Voyagers was first announced two months ago, it piqued my interest because of how different it was from other LEGO games. Rather than being based on an existing IP, with a retelling of the story in a more humorous way, LEGO Voyagers painted itself as an uplifting and whimsical co-op adventure game, more in line with Hazelight’s It Takes Two and Split Fiction, or Thatgamecompany’s Journey. After spending a little over 30 minutes with a press build of the game, I’d say those two examples aren’t too far off from describing LEGO Voyagers, with a slight blend of Katamari Damacy thrown into the mix.

Our demo begins at what appears to be our protagonist’s home, a Red block and a Blue block, both of which have a single eye. It sounds a little creepy, but considering how simple the designs are, they’re actually quite expressive despite not having the ability to talk. Anyway, the game doesn’t have any spoken words or narration, but instead tells its story through the environment and setpieces, with the first major one happening moments after taking control of your character.

It’s launch day, and you and the other block (the other player) have front row viewing of the launch. However, things quickly go wrong for the shuttle launch, as it finds itself veering off course, crashing in some unknown location. This is the setup of the journey, with you and another player venturing off into this unknown LEGO universe to rescue the now-abandoned spaceship.

There’s no UI, there’s no tutorials, no dialogue, basically nothing other than the levels for you to freely explore. You have a goal, and it’s up to you and your partner to find out how to get there. Along the way, you’ll run into obstacles that typically involve you building a structure out of LEGO pieces that are lying around, or platforming, rolling, and using teamwork to progress through the world. The characters themselves don’t have any special abilities, and the way they move is rolling around, which is why I mentioned Katamari Damacy. It’s pretty charming in the way it handles things.

The highlight, though, is without a question the journey itself, because there’s nothing really to guide you through the game other than the wits of the players. I know with PC, I can jump on Discord and talk to someone in a voice chat to figure things out, but I always choose not to. The reason is that I believe this approach creates the most fun in these types of games, and it also shows me how effective puzzles can be when players can solve them without ever saying a word to one another. I loved going through that process, and every time we did figure something out, a big smile ran across my face, and I could tell that there was a moment going on between me and the other player. A sense of accomplishment that we managed to pull something off.

The first major challenge we ran into was a broken bridge, with a small chasm separating us from the next area. Scattered around were large, chunky LEGO bricks that were the exact same color as the missing pieces of the bridge. It took a few moments of rolling around and bumping into the bricks to figure out the solution, which was to push them onto the designated spots on the ground to form a bridge. It was a simple puzzle, but it was a great way to introduce the core mechanic of using the environment and teamwork to progress. We quickly realized that some of the bricks were too heavy for a single character to push, so we had to roll them at the same time to move them into place. It’s a beautifully simple design that forces communication and cooperation without ever saying a word.

The big fun starts when you realize you can connect to the same objects, creating some pretty cool moments. One such example was when we needed to reach steps that were far too high for us to jump to. The solution to this was to connect ourselves to each end of a long pole, and then we took turns tumbling around, allowing gravity and the height of the pole to pull us up each step.

There’s a lot in the world, too, that, well, don’t really do anything other than to be there for you to have fun with. During our playthrough, we kept stopping at the most random things, thinking there was some sort of secret to be uncovered, when all it was was just a place for us to have fun and experiment with—swinging from a tree while the camera pans out so you both can enjoy the serene view, jumping on random blocks, and rolling through flowers and seeing their pedals fly off. It’s pointless, but the kind of pointless that’s just fun and relaxing to do.

What I loved about LEGO Voyagers the most, though, was the general atmosphere created by the gorgeous visuals. While the levels are built entirely out of LEGO bricks, they feel anything but simplistic. The environments are lush with detail, from the way sunlight catches the edges of each stud to the subtle shadows cast by every individual piece. It’s a clean and uncluttered art style that feels handcrafted and deliberate, making the world feel like a real, tangible place that you can lose yourself in. This simple elegance perfectly complements the game’s serene and emotional tone, proving that a game doesn’t need to be filled with noise to make a powerful impact.

With a month to go before launch, I was left pretty impressed by the type of game that Light Brick Studio was building with LEGO Voyagers. There’s a lot of heart behind it, and for a cooperative experience, I can see this being a major hit. It’s a pure, unadulterated experience about friendship, cooperation, and the magic of discovery, and I can’t wait to see the whole journey unfold when it launches next month.

LEGO Voyagers launches on PlayStation 5, PlayStation 4, Xbox Series X|S, Nintendo Switch, and PC via Steam and Epic Games Store on September 15, 2025.

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