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Sakurai explains why he’s making Kirby Air Riders, breaks down gameplay | VGC

Masahiro Sakurai revealed the first Kirby Air Riders details in an extensive Nintendo Direct on Tuesday, and explained why he decided to follow up Smash Bros. Ultimate with the racing sequel.

The 45-minute Direct broke down the gameplay modes and features of Air Riders, which is a sequel to the 2003 Nintendo Switch 2 [491 articles]” href=”https://www.videogameschronicle.com/platforms/nintendo/nintendo-switch-2/”>Nintendo Switch 2 for $70/£60.

Sakurai opened the presentation by revealing that the game is developed by frequent collaborator Nintendo [5,507 articles]” href=”https://www.videogameschronicle.com/platforms/nintendo/”>NintendoofAmerica

According to Sakurai, Air Riders was born following a “strong request” from Nintendo’s leadership that he explore a sequel to the GameCube original.

“You might be wondering why I ended up creating a new Kirby Air Ride game,” Sakurai said. “There was a strong request from Mr. [Shinya] Takahashi, head of software development at Nintendo, and Mr. [Satoshi] Mitsuhara, the president of Super Smash Bros. Ultimate [200 articles]” href=”https://www.videogameschronicle.com/games/super-smash-bros-ultimate/”>Super Smash Bros. Ultimate and wasn’t really able to get around to the request, but I managed to create a written proposal at high speed.”

See the official breakdown of Kirby Air Riders, via Nintendo, below:

Read below for more about the features and gameplay spotlighted by Mr. Sakurai:

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