Sunday, August 24, 2025
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Over 175 DLSS 4 Games and Apps Available, 10+ RTX Games Announced Including Resident Evil Requiem, PRAGMATA, CINDER CITY & More

More than 800 games and applications feature RTX technologies, and each week new games integrating DLSS 4 with Multi Frame Generation, NVIDIA Reflex, and advanced ray-traced effects are released or announced, delivering the definitive PC experience for GeForce RTX players.

This week, it’s Gamescom, the world’s largest consumer and industry games event, making it the perfect place to announce new RTX games, unveil new RTX features, and reveal new content. In this article you can get all of the details, and check out new PC videos captured on GeForce RTX 50 Series GPUs.

Full details can be found by reading on, but in summary:

  • Path Tracing and DLSS 4 are coming to Resident Evil Requiem and Directive 8020
  • Ray Tracing and DLSS 4 are coming to Black State, CINDER CITY (formerly Project LLL), Cronos: The New Dawn, Dying Light: The Beast, Honeycomb: The World Beyond, Lost Soul Aside, The Outer Worlds 2, Phantom Blade Zero, and PRAGMATA
  • Borderlands 4 and Fate Trigger are launching with DLSS 4 with Multi Frame Generation
  • Indiana Jones and the Great CircleTM is adding RTX Hair, for more detailed and realistic hair in path-traced scenes
  • inZOI’s NVIDIA ACE-powered Smart ZOIs are getting even smarter, and DLSS 4 is being added
  • The Oversight Bureau, a new NVIDIA ACE-powered game has been revealed

Over 175 DLSS 4 Multi Frame Generation Games & Apps Available Now

DLSS 4 with Multi Frame Generation generates up to three additional frames per traditionally rendered frame, working in unison with the complete suite of DLSS technologies to multiply frame rates by up to 8X over traditional brute-force rendering. This massive performance improvement on GeForce RTX 50 Series graphics cards and laptops enables you to max out visuals at the highest resolutions, and play at incredible frame rates.

GeForce RTX 50 Series graphics cards and DLSS 4 with Multi Frame Generation launched at the end of January, with support available in 75 games and apps. Less than 8 months later, the number of supported titles has grown to over 175.

Each DLSS 4 with Multi Frame Generation game also includes support for DLSS Frame Generation, accelerating frame rates on GeForce RTX 40 Series GPUs, as well as support for DLSS Super Resolution, boosting performance for every GeForce RTX owner. And in many games, our latest DLSS Super Resolution transformer AI model can be activated via NVIDIA app, instantly enhancing image quality, making your experience even better.

Path Tracing & DLSS 4 Coming To Resident Evil Requiem

Prepare to escape death in a heart-stopping survival horror experience that will chill you to your core! Resident Evil Requiem, the ninth mainline Resident Evil game, maintains the combat, exploration, and resource management gameplay of the genre-defining series, while now allowing players to switch between first and third person perspectives.

The story returns to Raccoon City, the iconic setting featured in past Resident Evil games. FBI analyst Grace Ashcroft is assigned to investigate a body discovered at an abandoned hotel in a case which will uncover the hidden truth behind the Raccoon City incident, the biological disaster that shook the world.

While the Resident Evil series first began on console systems, many gamers, including those who are playing it for the first time, now experience it on PC. The next installment, Resident Evil Requiem, is being optimized for a wide range of PCs ahead of its release on February 27th next year, and will also include DLSS 4 and path-traced effects, accelerating performance and enhancing image quality.

In survival horror, the expression of light and shadow is crucial, whether it’s flickering hallway lights, a faintly glowing red lamp in the dark, or the flame of a lighter illuminating the path ahead. With path tracing implemented, Resident Evil Requiem now renders multiple shadows from various light sources, as well as complex lighting effects like reflections and refractions through glass, with more natural lighting, enhancing immersion during gameplay.

Path tracing and DLSS 4 will be coming to Resident Evil Requiem, enhancing realism and accelerating performance. Don’t miss the new era of survival horror when it begins in 2026.

To learn more, watch our exclusive Resident Evil Requiem Inside the Game RTX video below, featuring Masaru Ijuin, Capcom’s Engine Development Support Manager:

Until September 22nd, as part of our Borderlands 4 GeForce RTX 50 Series Bundle, you’ll receive a copy of the game and the Gilded Glory Pack with the purchase of qualifying GeForce RTX 5090, 5080, 5070 Ti, or 5070 desktops or graphics card, or laptops with a GeForce RTX 5090, 5080, 5070 Ti, or 5070 Laptop GPUs at participating retailers and etailers. Learn more here.

Ray Tracing & DLSS 4 Coming To PRAGMATA

Set in the near future, Capcom’s PRAGMATA transports players to a lunar research station. In the years since the discovery of Lunam Ore, humanity has developed Lunafilament, a material capable of replicating almost anything. One day without warning, Earth lost contact with the station dedicated to this Lunafilament, as all signals went dark. After a chance meeting aboard the seemingly lifeless station, spacefarer Hugh Williams and android Diana find themselves caught in the crosshairs of a hostile AI now in control of the station. Stranded and surrounded by enemies, only together can they hope to survive.

As Hugh finds himself needing to work with Diana to return to Earth, they must each rely on their own strengths and abilities to overcome the many obstacles in their path. In a twist, players will control both characters – at the same time – in this single-player adventure. At the heart of the action is Hacking. Diana is able to Hack the enemies they come upon, and Hugh can then shoot them down as their armor has opened up, exposing their weak spots. This 2-in-1 combat system gives a sense of strategy and excitement unique to PRAGMATA.

This eagerly anticipated new game launches in 2026 with ray tracing and DLSS 4.

In a new, exclusive video, you can take your first peek at PRAGMATA enhanced by multiplatform ray-traced effects, with more visual enhancement options to be announced at a later date. To ensure you don’t miss the reveal, subscribe to the NVIDIA GeForce YouTube channel. And don’t forget to follow PRAGMATA’s official channels on X, Instagram and YouTube to get the latest updates on the game!

Phantom Blade Zero: Coming With DLSS 4 With Multi Frame Generation & Ray Tracing

S-GAME’s Phantom Blade Zero is an upcoming action role-playing game designed around high-speed, authentic martial arts combat, creating a highly original and unique art style named Kong-fu Punk. Powered by Unreal Engine 5, the game’s release date has yet to be announced, but S-GAME has already committed to launching with day-one support for DLSS 4 with Multi Frame Generation, and now, at Gamescom 2025, they’re showing the PC version of the game enhanced by ray-traced effects for the very first time.

Ray-traced reflections will add realistic reflectivity to surfaces. Ray-traced shadows will enhance every scene throughout the game, adding accurate contact hardness and softness to higher-fidelity shadows. And ray-traced caustics replicate the distortion of light under water.

All of this technology is accelerated by the Ray Tracing Cores of GeForce RTX GPUs, and by DLSS 4 with Multi Frame Generation. Watch the new, exclusive video below to see much of this technology in action in Pang Town, a never-before-seen location in Phantom Blade Zero:

Learn more about Black State by heading to the game’s official website, and add it to your Wishlist on Steam.

Hell is Us Launches September 4th, Featuring DLSS 4 & Will Be Playable On GeForce NOW

Nacon and Rogue Factor’s Hell is Us is a 3rd-person action-adventure game that combines intense melee combat with the thrill of exploration. No map, no compass, no quest markers: following your instincts to find answers to mysteries is part of the adventure. Enjoy a unique experience that uses innovative writing and level design to let you make your own decisions. Trust your senses, ready your blade: in Hell is Us your discoveries are yours alone.

Following a well-received demo, Rogue Factor is rapidly approaching Hell Is Us’ full release on September 4th. Today, they’re announcing that the game will be playable on GeForce NOW at launch, and will ship with day-one support for DLSS 4 with Multi Frame Generation, as well as DLSS Frame Generation and DLSS Super Resolution, maximizing frame rates for GeForce RTX gamers.

Check out a new, exclusive Hell is Us DLSS 4 with Multi Frame Generation video below:

When The Outer Worlds 2 launches on October 29th, GeForce RTX gamers can maximize frame rates using DLSS 4 with Multi Frame Generation, DLSS Frame Generation, and DLSS Super Resolution. And image quality can be taken to new heights with the addition of ray tracing.

The Outer Worlds 2 will also be available on GeForce NOW at launch, enabling owners of the game to play on virtually any modern device from anywhere with a high speed internet connection. With the upcoming NVIDIA Blackwell GeForce NOW upgrade in September, players can experience The Outer Worlds 2 with DLSS 4 and Multi Frame Generation at up to 5K 120 FPS. Additionally, GeForce NOW members will be able to enable the new advanced Cinematic Quality Streaming mode. Learn more here.

Cronos: The New Dawn Launches September 5th, Featuring DLSS 4 With Multi Frame Generation & Ray Tracing

Bloober Team, developer of the critically-acclaimed SILENT HILL 2 remake, is now creating Cronos: The New Dawn, an all-new, original survival horror IP. Set across two time periods – the grim ruins of a post-apocalyptic future as well as in 1980s-era Poland – Cronos: The New Dawn thrusts players into the decaying district of New Dawn, inspired by real-life Nowa Huta. You play as a Traveller, an agent of the mysterious Collective, emerging from a dystopian future to dive back into time and extract key people before they perish in the apocalypse. As you explore a world on the brink of annihilation, you’ll encounter grotesque enemies known as the Orphans — twisted, body-horror monstrosities born from humanity’s darkest nightmares.

Directive 8020 Will Launch With DLSS 4 Multi Frame Generation & Path Tracing

In Directive 8020, Earth is dying and humanity is running out of time. 12 light years from home, Tau Ceti f offers a small sliver of hope. When the colony ship Cassiopeia crash lands on the planet, its crew soon realize they are far from being alone. From Supermassive Games, creators of Until Dawn and The Quarry, comes an all-new cinematic sci-fi horror adventure, set in their Dark Pictures universe, blending intense survival gameplay with meaningful choices and a branching storyline.

Hunted by an alien organism capable of mimicking its prey, the crew of the Cassiopeia must outwit their pursuers to make it home alive. They must battle to survive and confront the hardest choice of all: save yourself, or risk the lives of everyone on Earth. In space, death takes many forms!

Fate Trigger Launching With DLSS 4 With Multi Frame Generation

Saroasis Studios’ Fate Trigger is an upcoming, 3D anime-style, hero-based tactical shooter powered by Unreal Engine 5. Dive into a dynamic world of floating islands, become a sharpshooter with extraordinary special skills, craft your own strategies, and engage in thrilling, spectacular life-or-death showdowns.

Having previously announced that Fate Trigger is using a NVIDIA ACE Audio2Face-3D technology to generate real-time facial animations and natural lip-sync for dialogue, Saroasis Studios is now announcing that the game will feature DLSS 4 with Multi Frame Generation and Reflex at launch, and also include to enhance image quality.

Get a first look at Fate Trigger accelerated by DLSS 4 with Multi Frame Generation in our new, exclusive video:

When Honeycomb: The World Beyond launches on November 6th, GeForce RTX gamers can enhance visuals and accelerate performance for the best possible experience, as demonstrated in the new, exclusive video below. DLSS 4 with Multi Frame Generation, DLSS Frame Generation, DLSS Super Resolution, and DLAA will all be on offer to maximize frame rates. And for users enabling ray tracing, superior NVIDIA RTXDI can be activated, upgrading the fidelity and detail of light sources. Quality can then be taken a notch higher with DLSS Ray Reconstruction.

Altogether, our RTX technologies will dramatically accelerate performance, while simultaneously enhancing image quality. To see all the visual and performance improvements GeForce RTX brings to Honeycomb: The World Beyond, check out the video below!

Indiana Jones and the Great Circle: The Order of Giants will be accompanied by a game update that adds NVIDIA RTX Hair to key characters throughout the DLC and main game.

Cutting edge strand-based hair techniques are used to render ever-better hair effects in games, allowing hair to look more geometrically detailed, and to interact more realistically with light and shadow. However, if applying ray tracing effects to hair, these require several triangles per strand of hair, making the ray tracing bounding volume hierarchy (BVH) builds computationally expensive, impacting frame rates significantly.

RTX Hair uses a new hardware-accelerated capability in GeForce RTX 50 Series GPUs that adds support for Linear-Swept Spheres (LSS) primitives, and makes performant path-traced strand-based hair rendering possible for the very first time. RTX Hair reduces the amount of geometry necessary to render strands of hair, and uses spheres/tubes instead of triangles to get a more accurate fit for hair shapes in ray tracing.

With these innovations, NVIDIA RTX Hair adds more realistic, higher-quality hair rendering, which is especially notable in Indiana Jones and the Great Circle’s cinematic cut scenes, further enhancing image quality and immersion for GeForce RTX 50 Series players.

Lost Soul Aside Launches August 29th, Featuring DLSS 4 With Multi Frame Generation & Ray Tracing

Embark on an epic odyssey to save your younger sister – and the whole of humanity – from mysterious dimensional invaders in Ultizero Games and PlayStation Publishing’s Lost Soul Aside. Run the gauntlet of formidable enemies and colossal bosses in this breathtakingly stylish single player action-adventure RPG; chaining weapon and spectacular attack combos in high-octane, dynamic combat. Adventure far and wide across dangerous dimensions, majestic lands, and strange new worlds filled with mysterious architecture. Adapt your fighting style, solve puzzles, and evolve incredible abilities on a truly heroic quest – your enemies are relentless and will show no mercy. Neither must you.

Lost Soul Aside launches next week on August 29th; GeForce RTX gamers will receive the definitive PC experience thanks to a full suite of RTX technologies that’ll be available from day-one.

DLSS 4 with Multi Frame Generation will maximize performance on GeForce RTX 50 Series GPUs, multiplying frame rates by up to 5X. DLSS Frame Generation will double performance for GeForce RTX 40 Series gamers. DLSS Super Resolution will accelerate performance for all GeForce RTX users. NVIDIA Reflex will further reduce PC latency, making the fast-paced gameplay even more responsive. And realistic ray-traced reflections and ray-traced shadows will run best on GeForce RTX GPUs thanks to our dedicated Ray Tracing Cores.

See how all of this technologies delivers the best possible experience in Lost Soul Aside by watching this new, exclusive #RTXON video:

The Oversight Bureau Revealed, Enhanced With NVIDIA ACE

NVIDIA ACE is a suite of technologies that brings game characters to life with AI. It enables a new generation of living breathing worlds, filled with knowledgeable companions, dynamic agents, and conversational actors. 

The Oversight Bureau by Iconic Interactive is enhanced with NVIDIA ACE. It uses our latest on-device NVIDIA Riva Automatic Speech Recognition (ASR) model to provide high word accuracy at real-time performance and latency, with word-boosting and streaming functionality for English transcription. Iconic’s patent-pending Narrative Engine uses an AI model to analyze and understand the transcription and another model to determine and deliver dialogue, behavior and theatrical performance that best fits the situation.

In The Oversight Bureau, you play as Candidate 404, trapped in an underground reconditioning facility. Every day you’re forced to participate in simulations as the Bureau attempts to reprogram your mind and turn you into a more compliant member of society. The player interacts with the game using speech, which the ACE model then transcribes into text.

See NVIDIA ACE in action in The Oversight Bureau in our new, exclusive video: