
Cyberpunk 2077 is one of the few AAA games to run natively on Macs, and many gamers have anticipated its arrival. More than four years after it first dropped on PCs and consoles, the game finally arrived on macOS, alongside the release of patch 2.3. To gauge how the game will perform on the limited number of Mac and MacBook variants available on the market, ComputerBase has released a call to the community to benchmark the game. This is the third time that it has done this for Cyberpunk 2077, with the first community benchmark run completed in 2022 with patch 1.5.
The editors at ComputerBase asked the community to run three benchmarks — Medium Preset, Ultra Preset, and Ray Tracing Medium Preset — under two resolutions: 1920 x 1200 and 2560 x 1600. Upscaling must be enabled, with MetalFX set to Balanced when ray tracing is disabled, and to Performance when the feature is activated. Furthermore, the user running the benchmark must set the following options: VSync (Off), Maximum FPS (Off), and Windowed Mode (Full Screen).
So, these are the average results that ComputerBase’s community has submitted so far:
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FPS benchmarks |
1920×1200, Medium Preset, MetalFX Balanced |
1920×1200, Ultra Preset, MetalFX Balanced |
1920×1200, Ray Tracing: Medium, MetalFX Performance |
2500×1600, Medium Preset, MetalFX Balanced |
2500×1600, Ultra Preset, MetalFX Balanced |
2500×1600, Ray Tracing: Medium, MetalFX Performance |
---|---|---|---|---|---|---|
M4 Max (14 CPU + 32 GPU), 36GB – MBP14 |
132.35 |
96.69 |
70.65 |
91.70 |
63.23 |
47.51 |
M3 Max (14 CPU + 30 GPU), 36GB – MBP16 |
105.08 |
78.27 |
56.81 |
74.28 |
50.68 |
37.74 |
M4 Pro (14 CPU + 20 GPU), 48GB – Mac mini |
102.18 |
67.24 |
49.70 |
63.21 |
42.87 |
32.77 |
M4 Pro (14 CPU + 20 GPU), 24GB – MBP16 |
95.81 |
67.18 |
49.91 |
63.24 |
42.79 |
32.76 |
M4 Pro (12 CPU + 16 GPU), 24GB – MBP |
86.06 |
59.72 |
44.85 |
56.29 |
37.55 |
28.84 |
M4 Pro (11 CPU + 16 GPU), 24GB – MBP14 |
85.73 |
59.52 |
44.37 |
55.73 |
37.29 |
28.73 |
M1 Max (10 CPU + 32 GPU), 32GB – MBP |
84.20 |
74.19 |
– |
56.37 |
34.43 |
– |
M1 Max (10 CPU + 32 GPU), 32GB – MBP14 |
71.49 |
61.74 |
– |
48.38 |
32.84 |
– |
M1 Max (10 CPU + 32 GPU), 32GB – MBP14 |
– |
52.93 |
– |
– |
– |
– |
M3 Pro (12 CPU + 18 GPU), 18GB – MBP14 |
66.98 |
47.81 |
35.73 |
44.43 |
30.64 |
22.98 |
M2 Pro (10 CPU + 16 GPU), 16GB – Mac mini |
62.35 |
45.48 |
– |
40.76 |
28.75 |
– |
M3 Pro (11 CPU + 14 GPU), 18GB – MBP14 |
61.04 |
42.68 |
31.60 |
39.74 |
26.83 |
20.03 |
M4 (10 CPU + 10 GPU), 16GB – MBP |
50.50 |
34.39 |
– |
32.98 |
– |
– |
M1 Pro (10 CPU + 16 GPU), 32GB – MBP |
48.51 |
33.59 |
– |
31.92 |
20.73 |
– |
M1 Pro (10 CPU + 16 GPU), 32GB – MBP14 |
45.20 |
32.10 |
– |
30.10 |
20.20 |
– |
M1 Pro (8 CPU + 14 GPU), 16GB – MBP14 |
44.82 |
31.36 |
– |
29.30 |
19.40 |
– |
M3 (8 CPU + 10 GPU), 16GB – MBP14 |
42.50 |
29.60 |
21.60 |
27.90 |
18.50 |
13.60 |
M4 (10 CPU + 8 GPU), 16GB – MBA13 |
33.68 |
23.40 |
17.04 |
21.44 |
14.92 |
– |
M3 (8 CPU + 8 GPU), 8GB – MBA13 |
31.94 |
20.55 |
– |
15.98 |
11.59 |
– |
M2 (8 CPU + 10 GPU), 24GB – MBA13 |
31.13 |
22.03 |
– |
17.45 |
12.28 |
– |
M2 (8 CPU + 10 GPU), 16GB – MBA13 |
25.36 |
17.77 |
– |
15.46 |
11.10 |
– |
M1 (8 CPU + 8 GPU), 8GB – Mac mini |
25.16 |
– |
– |
– |
– |
– |
The majority of the tested devices can run Cyberpunk 2077 (Phantom Liberty) at a cinematic 24 FPS, even those that do not hit the minimum 16GB of memory required to run the game. However, when you start cranking up the image quality and resolution, performance drops off precipitously for several models. Nevertheless, these numbers align with the benchmarks a creator ran soon after the game’s launch on macOS.
Aside from this, we expect these numbers to improve as CD Projekt Red gets more feedback from gamers running their title on Apple computers. This would enable them to optimize Cyberpunk 2077 for Apple hardware, finally unlocking the raw horsepower hidden within Apple silicon chips. However, even though the game runs on Apple M chips, they are still not supported on iPadOS devices that run the same hardware with 16GB of memory. Hopefully, both parties will change their mind in the future and allow us to play AAA games on our iPads. Well, one can dream.
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