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Which game genres get the most playtime?

[The GameDiscoverCo game discovery newsletter is written by ‘how people find your game’ expert & company founder Simon Carless, and is a regular look at how people discover and buy video games in the 2020s.]

As we wander into the weekend, let’s usher you into GDCo Towers! In our lavish foyer, we’re not planning to degenerate into Ballard-ian civilizational mush – but rather, continue to bring you great game platform & discovery news, sans urban decay.

Before we start, shout-out to historian Kevin Bunch & his fascinating YouTube video on the history of the ‘artillery’ microgenre (think: Scorched Earth, Worms), including newly found footage of Potshot, a computer plotter-based version from 1969 (!) that’s the OG.

Let’s start the goodness with a look at what we’d briefly forgotten is ‘earnings week’ for a lot of game platform-related companies:

A real pic of GDCo researching this piece. (Fine, it’s Irwin Allen’s Time Tunnel.)

A few weeks, ago the sprite-like Ichiro Lambe of Totally Human Media jammed a rough look at average and median playtimes for Steam games per genre, using public Steam review hours played. We dug it, but the data was intentionally limited – and Steam reviewers often play games for longer than the normal player.

Luckily enough, GameDiscoverCo has a Time Played Explorer as part of its GDCo Pro account that goes deeper still, using (anonymized, randomly sampled) playtime data from public Steam player profiles.

And so we made you all a Google Drive spreadsheet document for median and average hours played in each Steam ‘genre’ tag – using the Top 250 most-played games in each tag, and using tags listed in the Top 8 (out of 20 total ranked Steam tags) only.

This ‘Top 8’ has the effect of only listing games that are ‘really’ in particular genres. (Though remember that many games are in multiple buckets, since we’re using ‘inclusive’ tags.) Here’s the Top 10 tags by median hours played, also listing averages:

At the very top here, unsurprisingly, is JRPGs, which have 7.5 hours played as a median, and 21.4 hours on average. This is due to these titles – many of which are in long-running series – having, duh, a large amount of densely packed content.

Below are the Top 15 JRPGs by median hours, taken from our GDCo Pro data. Yes, a number are not traditional turn-based JRPGs, but are certainly ‘Japanese role-playing games’ – or heavily inspired by them (hi, Clair Obscur – great numbers!) Here we go:

Also, a shout out to Fantasy Life i – stellar numbers for only being 2 months old!

Otherwise, the Top 5 is rounded out by Survival games (7.0 hours median), Grand Strategy (6.6h median, and a whopping 29.1h average!) Looter Shooter (6.1h median), and Action RPG (5.9 h median). Also in the Top 10: Base Building, Roguelike Deckbuilder, Turn-Based Combat, Roguelite, and Job Simulator, all with >5.4h median.

BTW, we’re not saying that you should solely make games in these genres, and no others. Nonetheless, it’s really interesting to see which subgenres ‘win’, in this view. (They are pretty much all genres that we might recommend people make PC games in…)

Moving on, we can’t exactly list every one of the 90+ subgenres on a single graph. But here’s some other tags we thought were interesting to highlight:

Among them, we noted Metroidvania in the ‘middle of the pack’ at 3.5h median, Puzzle Platformer (not a favorite of ours!) near the bottom of the list with 2.3h, and Open World Survival Craft and City Builder both holding their own close to the Top 10, with ~5h median each.

What would we take away from this raft of data? Mainly the following:

  • More ‘expensive to dev’ game genres are often higher up the playtime ranks: Grand Strategy is not an easy or cheap subgenre to enter, but it returns well on hours played. (Whether it’s good ROI for new entrants is a whole other question…)

  • Super-low barrier to entry reduces playtime on lower-ranked genres: we look at genres like Twin-Stick Shooter? It’s pretty easy to enter the space, and tricky to stretch replayability – hence a near-bottom 2.2h median ‘Top 250’ playtime.

  • Median playtime isn’t a be-all end-all – but it provides hints: people play the top games in certain subgenres more. And that – likely – provides better value for money in terms of ‘$ per hour played’, an under-discussed metric. But there’s still cheaper, shorter games in the same or other genres that do just fine!

Anyhow, to end, we did outfit the full spreadsheet with the name and hours played of the game with the largest median playtime out of the Top 250 titles in that genre, and the same for the smallest. Here’s a partial snapshot:

We changed a small amount of the top/bottom games to showcase a different one where it got too repetitive (e.g. Football Manager won in a few categories.)

It’s often free games in the ‘lowest median hours’ spot. But some of the titles in the highest spot are interesting to us. RimWorld winning ‘Base Building’ with ~65 hours median playtime doesn’t surprise us, though! (Watch out for an interview with the devs on GDCo soon…) Anyhow… more food for thought, huh?

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