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Mastercard deflects blame for NSFW games being taken down, but Valve says payment processors

KIEV, UKRAINE - 2020/01/24: In this photo illustration the Bank cards mastercard on computer keyboard. (Photo Illustration by Igor Golovniov/SOPA Images/LightRocket via Getty Images)
(Image credit: Getty Images)

Two weeks after Valve confirmed it had removed a pile of NSFW games from Steam because of pressure from credit card companies—and one week after Itch.io followed suit—Mastercard has released a statement denying responsibility for the takedowns, saying it “allows all lawful purchases” to be processed through its systems.

“Mastercard has not evaluated any game or required restrictions of any activity on game creator sites and platforms, contrary to media reports and allegations,” the company says.

“Our payment network follows standards based on the rule of law. Put simply, we allow all lawful purchases on our network. At the same time, we require merchants to have appropriate controls to ensure Mastercard cards cannot be used for unlawful purchases, including illegal adult content.”

It’s an odd statement at first glance, because while the content removed by Steam and Itch.io may violate laws in some countries, it’s fully legal in the US—objectionable and gross as hell in some cases, sure, but still within the boundaries of the law. Apart from that, both Valve and Itch.io explicitly stated that payment processors are the reason games were deindexed or removed from sale entirely.

Mastercard’s ‘out’ here seems to be found in the structure of its operations. The company’s website says it is “neither an issuer [a merchant bank] nor an acquirer [a bank, credit union, or other entity that provides debit cards or lines of credit to consumers],” but rather that it “provide[s] the technology and the network that power transactions.” In other words, Mastercard does not process payments, it facilitates the systems that do.

In the case of Itch.io, the platform specifies in its “update on NSFW content” that its payment processors are Paypal and Stripe—and Stripe, which supports a range of payment methods including Visa and Mastercards, was the one Itch.io “suspended the ability to pay with for 18+ content for the foreseeable future.”

Similarly, both Verotel and CCBill, which were recently recommended by the IGDA as “alternatives to overly risk-averse financial partners,” accept major credit cards as payment methods.

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In a statement provided to PC Gamer, Valve said that it had tried to work things out with Mastercard directly prior to removing the games, and suggested that Mastercard did have at least an indirect influence on the outcome.

“Mastercard did not communicate with Valve directly, despite our request to do so,” a Valve representative said. “Mastercard communicated with payment processors and their acquiring banks. Payment processors communicated this with Valve, and we replied by outlining Steam’s policy since 2018 of attempting to distribute games that are legal for distribution.

“Payment processors rejected this, and specifically cited Mastercard’s Rule 5.12.7 and risk to the Mastercard brand.”

“Mastercard did not communicate with Valve directly, despite our request to do so.”

Valve representative

Mastercard’s Rule 5.12.7 relates to “illegal or brand-damaging transactions,” and states:

A Merchant must not submit to its Acquirer, and a Customer must not submit to the Interchange System, any Transaction that is illegal, or in the sole discretion of the Corporation, may damage the goodwill of the Corporation or reflect negatively on the Marks.

That includes, according to the rules, any product or services that “is patently offensive and lacks serious artistic value (such as, by way of example and not limitation, images of nonconsensual sexual behavior, sexual exploitation of a minor, nonconsensual mutilation of a person or body part, and bestiality), or any other material that the Corporation deems unacceptable to sell in connection with a Mark.”

Acquirers—the financial institutions that provide the cards and lines of credit—who fail to take action in response to complaints are subject to significant penalties, monetary and otherwise.

Regardless of the role Mastercard played in all of this, directly or indirectly, its “clarification” sure makes it seem like the pressure is being felt. Which from a gamer perspective, at least, is a good thing: As others have mentioned, a public pressure campaign certainly seemed to work for Collective Shout, the Australian anti-porn crusaders who started this whole thing—regardless of how the gears turn behind the curtain, there’s no reason to think it can’t work the other way too.

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.

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