The next “Ghost Recon” game is switching its game engine, according to the latest rumor, and it has been revealed by sources that it will use Epic Games’ Unreal Engine.
This would be a massive shift for the “Ghost Recon” franchise, particularly as its developer and publisher, Ubisoft, has long used an in-house engine for the title.
It is expected that this game engine change for “Ghost Recon” would bring significant changes to the experience, and while it is already an excellent franchise on its own, this new switch will set the game in a different direction.
New ‘Ghost Recon’ Game Is Switching to Unreal Engine
According to a new report by Insider Gaming’s Tom Henderson via the latest episode of the “Insider Gaming Weekly Podcast,” the next “Ghost Recon” game will make a massive switch to Unreal Engine.
Specifically, Henderson revealed that the game would be using the latest version of the game engine, which is Epic’s Unreal Engine 5, which has already been adopted by several AAA-rated titles.
Henderson said that this next installment from Ubisoft would focus on a sequel to “Ghost Recon Breakpoint,” which was released 24 years ago in 2001. That being said, it was followed up in 2019 with an online first-person shooter (FPS) version featuring the same name but using the AnvilNext 2.0 engine in its PlayStation 4, Xbox One, and PC releases.
Despite the rumors of the change in engines, Henderson did not reveal if the game is already in development by Ubisoft, so it means that it could use a later version of the Unreal Engine.
Ubisoft’s Game Engines for ‘Ghost Recon’?
According to GameRant, the “Ghost Recon” franchise has traditionally used a game engine that was developed by Ubisoft in-house. However, it did previously feature the Unreal Engine 2 for the console versions of the games “Ghost Recon 2” and “Ghost Recon Advanced Warfighter,” which were released in 2004 and 2006, respectively.
That being said, their PC version releases of these titles still opted for Ubisoft’s in-house game engine.
On the other hand, Ubisoft’s LEAD engine was used for two games under the franchise, namely the “Future Soldier” and “Ghost Recon Phantoms.” It was also added in the report that in 2017, Ubisoft made a shift to AnvilNext 2.0, which started with “Ghost Recon Wildlands” and then continued in 2019’s “Breakpoint.”
It is expected that it will be a significant work to switch from Ubisoft’s engine to Unreal Engine 5, but Epic Games offers migration tools that would help make it an easier process for studios.