Wednesday, July 23, 2025
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Wuchang: Fallen Feathers may not be very original – but its fierce, fast combat kept me hooked

Our Verdict

A surprisingly fast and aggressive Soulslike with enough creativity to excite, but fundamentally, Wuchang: Fallen Feathers doesn’t subvert the genre or offer enough to break free of its inspirations.

For

  • A beautifully crafted world
  • Fast, aggressive combat
  • Solid Soulslike design

Against

  • Familiar ideas
  • Narrative lacks spark

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Wuchang: Fallen Feathers details

Wuchang Fallen Feathers review: a woman wields a large sword

(Image credit: Leenzee / 505 Games)

Publisher 505 Games
Developer Leenzee
Platforms PlayStation 5 (reviewed), Windows PC (Steam & Epic Games Store), and Xbox Series X/S
Engine Unreal Engine 5
Release date 24 July, 2025

It’s hard not to let out a heavy sigh when a new Soulslike appears. FromSoftware’s influence runs deep, and we’ve seen countless imitators stumble in their shadow, not least because they rarely add something new and instead riff on the same tried and true ideas. But Wuchang: Fallen Feathers enters the fray with confidence, swagger, and some seriously sharp tech.

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Wuchang: Fallen Feathers falls short of greatness, yet I can’t stop playing

A surprisingly fast and aggressive Soulslike with enough creativity to excite, but fundamentally, Wuchang: Fallen Feathers doesn’t subvert the genre or offer enough to break free of its inspirations.

Ian Dean

Editor, Digital Arts & 3D

Ian Dean is Editor, Digital Arts & 3D at Creative Bloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and video game titles Play and Official PlayStation Magazine. Ian launched Xbox magazine X360 and edited PlayStation World. For Creative Bloq, Ian combines his experiences to bring the latest news on digital art, VFX and video games and tech, and in his spare time he doodles in Procreate, ArtRage, and Rebelle while finding time to play Xbox and PS5.

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