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Tutorials are supposed to help you, right? They ease you into a game’s systems and give you a fighting chance before things get tough. But sometimes, they do the opposite. Whether they’re too rigid or just plain misleading, some tutorials set you up to fail the moment you step into the real game.

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I’ve fallen into these traps more times than I’d like to admit, spending hours mastering mechanics that barely matter or ignoring strategies that turn out to be essential. Here are a few tutorials that teach you all the wrong lessons right from the start.
10 The Legend Of Zelda: Breath Of The Wild
Overpreparing In The Plateau

- ESRB
- E for Everyone: Fantasy Violence, Use of Alcohol, Mild Suggestive Themes
- Developer(s)
- Nintendo EPD
- Publisher(s)
- Nintendo
- Engine
- Havok
- Platform(s)
- Nintendo Wii U, Switch
- OpenCritic Rating
- Mighty
- How Long To Beat
- 50 Hours
The Great Plateau teaches you to gather everything, cook obsessively, and stockpile weapons like they’re sacred relics. I spent hours stacking meals and saving swords for a “real fight” that never came. Outside the Plateau, you realize the game is all about improvisation.
Weapons break constantly, and resources are everywhere. The tutorial made me overly cautious. The actual game wanted me to throw a soup ladle at a Moblin and run. You should play BotW this way.
Trusting Stealth Over Chaos

Metal Gear Solid 5 The Phantom Pain
- Released
- September 1, 2015
The opening hospital escape is a slow, cinematic crawl that suggests stealth is the only way forward. I tiptoed through Afghanistan for hours before realizing this game actually loves chaos. Once you unlock tools like the Fulton or airstrikes, everything changes. Stealth is still useful, but it’s hardly required.
The Phantom Pain’s tutorial sets a serious tone that doesn’t match the wild sandbox the game becomes. I learned to let go, start launching sheep into the sky, and get into trouble more frequently.
8 Final Fantasy 13
Press Auto-Battle and Win

For the first ten hours, the game teaches you to press Auto-Battle and coast through flashy fights. I kept wondering if I was missing something. Turns out I was. The real depth kicks in much later, but by then, most players have checked out.
The tutorial stretches across a third of the game and conditions you to ignore tactics entirely. It’s like studying for the wrong test, then getting ambushed by a pop quiz on strategy.
7 Monster Hunter: World
Mashing Buttons Works (It Doesn’t)
I went in Monster Hunter: World swinging wildly, thanks to the early missions that let you mash your way through weaker monsters. The tutorial never explained things like hit zones or stamina management in a way that stuck.
I thought I was doing fine until I hit Anjanath and got absolutely wrecked. The game opens up once you learn the rhythm of the weapons, but that first impression teaches bad habits that take real effort to unlearn.
Fun fact: a lot of players leave the game after failing to beat Anjanath.
6 Elden Ring
Just Keep Walking
Technically, there is a tutorial in Elden Ring. It’s down a pit that many players, myself included, miss entirely. The game never forces you into it, and the entrance looks like a death trap.
I walked right past it and fumbled through the first five hours blind. Even if you find it, the tutorial covers only the bare minimum — how to attack, defend, parry, and not much else. For a game that demands so much of the player, it starts by telling you almost nothing.
5 Skyrim
Follow The Main Quest

- ESRB
- M for Mature: Use of Alcohol, Blood and Gore, Intense Violence, Sexual Themes
- Developer(s)
- Bethesda
- Publisher(s)
- Bethesda
- Engine
- Creation
- Franchise
- The Elder Scrolls
- Platform(s)
- PC, PS3, Xbox 360, Xbox One, Xbox One X, Xbox Series S, PS4, PS5, Switch
- OpenCritic Rating
- Strong
- How Long To Beat
- 26 Hours
Helgen teaches you to stick close to your guide and head straight to Riverwood. I did that, then went to Whiterun, and then got bored. Skyrim actually shines when you ignore the main quest entirely.

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The tutorial pushes a linear structure, but the game thrives on exploration, chaos, and strange side stories. I had way more fun stumbling into vampire dens and Daedric cults than I ever did chasing dragons for the Greybeards.
4 The Witcher 3: Wild Hunt
Parry Everything

- ESRB
- M for Mature: Use of Alcohol, Blood and Gore, Intense Violence, Nudity, Strong Language, Strong Sexual Content
- Developer(s)
- CD Projekt Red
- Publisher(s)
- CD Projekt Red
- Engine
- REDengine 3
- Cross-Platform Play
- yes
- Cross Save
- yes
- Expansions
- The Witcher 3: Hearts of Stone, The Witcher 3: Blood and Wine
- Franchise
- The Witcher
- Steam Deck Compatibility
- verified
- Platform(s)
- Nintendo Switch, PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X, Xbox Series S
- OpenCritic Rating
- Mighty
- How Long To Beat
- 52 Hours
- X|S Optimized
- yes
- PS Plus Availability
- Extra & Premium
- Metascore
- 94
The tutorial duels at Kaer Morhen practically force you to parry and roll like you are playing a fencing simulator. That works against slow trainees, but out in the wild, enemies play dirty. You need bombs, oils, and well-timed dodges.
I spent hours trying to perfect my parries, only to get wiped out by a Nekker swarm. Eventually, I realized Geralt is more of a dirty fighter than a knight. The tutorial just forgot to mention it.
3 Hollow Knight
Just Keep Moving

Hollow Knight
- Released
- February 24, 2017
- ESRB
- E10+ for Everyone 10+: Fantasy Violence, Mild Blood
- Developer(s)
- Team Cherry
- Publisher(s)
- Team Cherry
- Engine
- Unity
- Platform(s)
- Nintendo Switch, PC, PlayStation 4, Xbox One, macOS, Linux
- OpenCritic Rating
- Mighty
- How Long To Beat
- 27 Hours
The early part of Hollow Knight gives you a basic sword and sends you right. I thought it was a standard action platformer. What I got was a sprawling labyrinth full of secrets, story fragments, and optional upgrades that change everything.
The tutorial never hinted at the scope of the world or how much backtracking would matter. I missed entire areas for hours just because I thought I was supposed to keep going forward, not explore.
2 Assassin’s Creed 3
Play By The Rules

Assassin’s Creed III
- Released
- October 30, 2012
- ESRB
- M for Mature: Blood, Intense Violence, Sexual Themes, Strong Language
- Developer(s)
- Ubisoft Montreal
- Publisher(s)
- Ubisoft
- Engine
- anvilnext, havok
- Platform(s)
- Nintendo Switch, Nintendo Wii U, PC, PlayStation 3, PlayStation 4, Xbox One, Xbox 360, Stadia
- How Long To Beat
- 17 Hours
- How Long To Beat (Completionist Runs)
- 55 Hours
Assassin’s Creed 3 spends several hours teaching you how to play as Haytham, setting up rules and systems that vanish the second Connor takes over. All that time spent mastering stealth and social blending? Mostly optional after the intro.
I kept trying to play like an assassin, but the game clearly wanted me to brawl through British soldiers with an axe. The tutorial makes promises the rest of the game doesn’t keep, and it shows. Not that there wasn’t anything wrong with cutting people with the axe, but why the misleading tutorial?
1 Dark Souls
Shield Up, Walk Slowly

Dark Souls
- Released
- September 22, 2011
- ESRB
- M for Mature: Blood and Gore, Partial Nudity, Violence
- Developer(s)
- From Software
- Publisher(s)
- Namco Bandai
- Engine
- Havok
- Multiplayer
- Online Multiplayer
- Cross-Platform Play
- No, Dark Souls 3 is not cross-platform between PS4 and PC
- Cross Save
- Dark Souls always save your game data using steam cloud
- Franchise
- Dark Souls
- Steam Deck Compatibility
- yes
- PC Release Date
- August 24, 2012
- Platform(s)
- Xbox 360, Xbox One, PC, PlayStation 3, PlayStation 4, Nintendo Switch
- OpenCritic Rating
- Mighty
- How Long To Beat
- 100 hours
- X|S Optimized
- no
Dark Souls’ Undead Asylum teaches you to keep your shield up and react slowly. That helped against the first hollow with a sword, but not much else. The real game rewards aggression and learning enemy patterns through trial and error. I spent hours turtling through fights before realizing that rolling and dodging worked better than hiding.
It felt like the game was saying “be careful” while privately laughing and waiting to punish me anyway. This is the type of macabre welcoming that Dark Souls gives to you.
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