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HomeGamingYou Can't Convince Me These Games Weren't Secretly Horror All Along

You Can’t Convince Me These Games Weren’t Secretly Horror All Along

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A Crabsquid in the depths of Subnautica.

Some games don’t need blood-soaked hallways or jump scares to be terrifying; they just are. Maybe it’s the uncanny animations, the eerie silence, or the way one character always stares a little too long. Whatever it is, these titles gave me that same pit-in-your-stomach feeling horror games thrive on without ever admitting they were horror at all.

 Skull Kid looks up at the moon in Clock Town in The Legend of Zelda: Majora's Mask.

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Whether it was childhood nostalgia clouding our judgment or clever design hiding in plain sight, I’m convinced these games belong in the spooky section. And if you grew up with any of them, there’s a good chance you’ve felt that creeping unease too.

10 Pokemon Red & Blue

Lavender Town Ruined My Life

I was nine years old, playing Pokemon with the sound cranked up on my purple Game Boy Color, and then Lavender Town happened. The music felt wrong in a way I couldn’t explain at the time, but now I’d call it existential dread in chiptune form.

The Pokemon Tower, full of ghost-type Pokemon and grieving NPCs, was basically a pixelated graveyard. And the fact that you needed a Silph Scope just to see some of the Pokemon? That’s straight-up survival horror logic in disguise.

9 The Legend Of Zelda: Majora’s Mask

The Moon Watches You Sleep

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The Legend of Zelda: Majora’s Mask

Systems

Released
October 26, 2000

ESRB
E10+ For Everyone 10+ due to Animated Blood, Fantasy Violence, Suggestive Themes

Developer(s)
Nintendo EAD

Publisher(s)
Nintendo

Engine
Proprietary Engine

Franchise
The Legend of Zelda

Everyone talks about the time loop mechanic, but let’s be real: Majora’s Mask was unsettling even without it. That moon leering at you with its nightmare eyes? The music speeding up as time runs out? It’s like the game knows exactly when to press on your anxiety.

I remember feeling a weird weight in my chest every time the clock ticked closer to “end of the world.” It’s Zelda, sure, but filtered through something much darker than your average dungeon crawl.

8 EarthBound

That Final Boss Battle Was Not For Kids

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Earthbound

Systems

Released
June 5, 1995

ESRB
T For Teen due to Fantasy Violence, Mild Blood, Suggestive Themes, Crude Humor

Developer(s)
HAL Laboratory, Ape Inc.

Publisher(s)
Nintendo

Engine
unity

Franchise
EarthBound

EarthBound’s quirky vibe had me off guard until I hit the Giygas fight. Suddenly, everything I thought I understood about this goofy RPG was gone. The screen warped. The music glitched. And the boss screamed at me in disjointed text. I didn’t even know games could do that.

It felt like I’d wandered into something I wasn’t supposed to see, like peeling back a cartoon to find a Lovecraft story underneath. I’ve never forgotten it, and honestly, I kind of wish I could.

7 Subnautica

Ocean Terror Without a Jumpscare in Sight

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Subnautica

Released
January 23, 2018

ESRB
E10+ for Everyone 10+: Fantasy Violence, Mild Language

Developer(s)
Unknown Worlds Entertainment

Publisher(s)
Gearbox Publishing

Engine
Unity

I expected a survival game with some cool fish. What I got was an underwater panic simulator where every shadow looks like it’s coming to eat you. Subnautica plays with your fear of the unknown masterfully. The deeper you go, the darker and more alien everything becomes.

There’s no soundtrack, just muffled sounds, flickering lights, and that one time a Reaper Leviathan screamed in my ear and I nearly threw my headset across the room. I still flinch when I hear low-frequency rumbles in real life. Sure, it’s an “underwater survival game,” but it absolutely plays into the horror elements.

6 Animal Crossing (Gamecube)

Too Quiet. Too Empty

Everyone calls Animal Crossing cozy, but that first GameCube version always made me feel… weirdly alone. There’s no music at night, just the sound of cicadas or rain, and sometimes your animal neighbors say things like “I’ll die one day too, right?” Which, like, excuse me?

6:44

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The longer I played, the more I felt like something was off. It’s not horror in the traditional sense, but the slow, uncanny quiet and the weirdly existential dialogue made me question if I was really alone in that little town. Sometimes, horror wears a pastel shirt and smiles too wide.

5 Inside

The Game That Feels Like a Warning

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Inside
The Gamer rate

4.5/5

Released
June 29, 2016

ESRB
M For Mature 17+ due to Blood and Gore, Violence

Developer(s)
Playdead

Publisher(s)
Playdead

Engine
Unity

Platform(s)
PC, Switch, PS4, Xbox One, iOS

OpenCritic Rating
Mighty

How Long To Beat
3 Hours

Metascore
93

I knew going in that Inside was dark, but I wasn’t prepared for how deeply it messed with my head. Everything is drenched in this gray, hopeless atmosphere, and the game never tells you what’s going on. That silence becomes the horror. You’re constantly hiding from faceless adults and mind-controlling zombies, and it all builds to that ending.

I won’t spoil it, but I sat completely still for ten minutes afterward, just staring at the screen. It felt less like a twist and more like I’d accidentally witnessed something I shouldn’t have.

4 Sonic CD

Those Hidden Messages Were Not Okay

Most Sonic games are bright and bouncy. Then Sonic CD came along with time travel and creepy imagery and broke my brain a little. If you leave the title screen running, you get this secret message in distorted text that says “Fun is Infinite” next to a terrifying Sonic sprite with blacked-out eyes. As a kid, it absolutely feels like you’ve discovered a haunted copy of the game.

Even the music in some zones sounded like corrupted carnival tunes. I genuinely had to stop playing it at night. This game knew exactly how to make you second-guess what you were seeing.

3 Fez

I Thought I Was Solving Puzzles, Not Losing My Grip

One side of the structures in Fez

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Fez

Released
April 13, 2012

ESRB
E For Everyone due to Mild Fantasy Violence

Developer(s)
Polytron Corporation

Publisher(s)
Trapdoor

Engine
Trixel Engine

Fez starts off cute, like a love letter to retro platformers. Then it cracks open and turns into something much more cryptic. You’re not just solving puzzles, you’re deciphering an entire alphabet, trying to understand dimensional shifts, and staring at stone monoliths like you’ve joined a pixel cult.

Life Is Strange, Bioshock Infinite and Hellblade: Senua’s Sacrifice.

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I remember feeling unsettled every time I made progress because the answers never made anything clearer. The game whispers at you through shapes and symbols, and I started wondering if I was even supposed to be playing it at all. It stopped feeling like a puzzle and started feeling like a warning.

2 Ecco the Dolphin

The Ocean Has No Mercy

Ecco the dolphin battling an alien race called the vortex.
via Sega

ecco-the-dolphin-1992-tag-page-cover-art.jpg

Ecco the Dolphin

Released
July 29, 1992

ESRB
E For Everyone // Animated Blood

Developer(s)
Novotrade International

Publisher(s)
Sega

Franchise
Ecco the Dolphin

I rented Ecco the Dolphin, expecting a chill underwater adventure. Instead, I got silence, isolation, and horrifying alien machines buried under the ocean floor. It felt like the game wanted to punish me for exploring. The music was sparse and strange. You were completely alone except for cryptic dolphins that spoke in riddles.

The deeper you swam, the more everything stopped making sense. At some point, I remember just pausing the game and sitting there, overwhelmed. Ecco didn’t need jump scares. The horror was baked into the silence.

1 Portal

A Joke That Slowly Becomes a Nightmare

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Portal

Released
October 10, 2007

ESRB
t

Developer(s)
Valve

Publisher(s)
Valve

Engine
Source Engine

Franchise
Portal

Steam Deck Compatibility
Verified

The beginning of Portal felt funny. GLaDOS made sarcastic quips, the puzzles were clever, and I was having fun. Then things got quiet. The test chambers became less polished. I found hidden rooms and scribbled warnings from other test subjects. Suddenly, GLaDOS wasn’t funny anymore. She was watching me, manipulating me, and hinting at something far worse under the surface.

By the end, I didn’t feel like I had escaped a puzzle game. I felt like I had survived something I was never meant to see. The cake wasn’t the only lie. The whole experience was one long descent.

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