This week’s update for Cyberpunk 2077 has added new content, bug fixes, and possibly performance improvements on the PS5 Pro.
It seems CD Projekt can’t quite let Cyberpunk 2077 go, despite shifting its focus to both the game’s sequel – currently only known as Cyberpunk 2 – and The Witcher 4.
The rather meaty 2.2 patch, that was released in December 2024, was assumed to be the last one for the game, but not only did CD Projekt subsequently announce a Nintendo Switch 2 port, as a launch title for the console, it also confirmed yet another update was on the way.
This new update, known as patch 2.3, went live on Thursday across PlayStation 5, Xbox Series X/S, and PC (the Switch 2 will get it at a later date) and comes with a sizeable list of changes. However, some fans think the patch has also secretly made the game run better on PS5 Pro.
As a reminder, the PS5 Pro is, in layman’s terms, an even more powerful version of the PlayStation 5, with some games receiving dedicated enhancements when running on it, such as being able to support ray-tracing at 60 frames per second.
Cyberpunk 2077, however, is not among the games specifically enhanced for the PS5 Pro and there’s no mention in the official 2.3 patch notes of any adjustments being made to how the game runs on the console.
What it does mention is that Variable Refresh Rate (VRR) support has been added to the PlayStation 5 and Xbox Series X/S versions, meaning you can enjoy even smoother visuals so long as you have the appropriate monitor.
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Over on the PS5 Pro subreddit, fans are discussing whether or not things have been taken even further on the more powerful console.
Redditor N7KaranN7 claims the update has unlocked Cyberpunk 2077’s frame rate for VRR displays, claiming that even the Pro’s ray-tracing mode (where frame rate is sacrificed for graphical quality) is now capable of running at 40fps.
Others, such as gamer0613 and Neveran8th, claim to have corroborated this, suggesting that quality mode can now go above 60fps. Another fan, TheJTizzle, also posted footage of some very smooth looking gameplay, before opening the settings menu to show ray-tracing mode was still on.
Some aren’t so sure though. GamePitt_Rob, for instance, contests the idea that the frame rate has been doubled and instead argues that it’s reaching 40fps.
But even if ray-tracing mode has only been bumped up to 40fps, that’s still a decent improvement to the game’s performance.
Although you could say these arguments about whether Cyberpunk 2077 is hitting 40 or 60fps goes to show how indiscernible game performance becomes at higher frame rates, at least visually.
Performance tweaks aren’t all the new patch has changed, though. Four new side jobs have been added and completing each of them unlocks a new vehicle to drive.
There’s also a new auto drive feature and cab system, so you don’t need to drive yourself to your next destination, as well as new photo mode features and various bug fixes.
This may be the last major update to Cyberpunk 2077, but we’ve thought that before and CD Projekt has never been specific about their plans or denied that a 2.4 update is possible at some point.
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