Donkey Kong Bananza’s director has said he’s aware of occasional performance issues spotted by the press, and said the development team has “prioritized fun and playability”.
Speaking to Spanish outlet La Vanguardia, Square Enix [956 articles]” href=”https://www.videogameschronicle.com/companies/square-enix/”>Square Enix, according to a Moby Games page.

“Personally, while I had no prior experience working on Donkey Kong games, I do have very fond memories of playing Donkey Kong Jr. and later Donkey Kong Country,” he said.
“After I learned I’d been assigned to the Nintendo Switch 2 [418 articles]” href=”https://www.videogameschronicle.com/platforms/nintendo/nintendo-switch-2/”>Nintendo Switch 2 on July 17. Recently, Nintendo showcased new details and info on the Nintendo Switch 2 game, including the reveal of long-time series character Pauline, who will join DK on his adventure.
VGC published a hands-on preview with Donkey Kong Bananza last week. We wrote: “Like Mario’s recent 3D outings, Donkey Kong Bananza will likely be greater than the sum of its parts – a cavalcade of ideas and mechanics that might not seem like much on their own, but together form a consistently entertaining adventure.”