Mordor Intelligence has published a new report on the China Gaming Market, offering a comprehensive analysis of trends, growth drivers, and future projections.
China Gaming Market Overview
The Chinese gaming market, valued at US $61.01 billion in 2025, is set for impressive growth, expected to reach US $107.98 billion by 2030, reflecting a steady 10.13% compound annual growth rate (CAGR). This growth stems from strong domestic demand, the rollout of 5G networks, and regulatory easing. While mobile gaming continues to remain the primary driver, the market is becoming more balanced as console gaming, digital payments, and esports ecosystems actively expand.
Report Overview: https://www.mordorintelligence.com/industry-reports/chinese-gaming-industry?utm_source=openpr
China Gaming Market Key Trends
1. Mobile Gaming Innovations
In 2024, mobile games made up approximately 68% of total gaming revenue in China. Developers continue to introduce new genres, live‐service elements, and more intricate monetization models (like battle passes and cosmetic sales). These changes have not only helped retain players longer, but also opened up opportunities in international markets by offering culturally adapted titles with global appeal.
2. Console Gaming on the Rise
Historically overshadowed by mobile platforms, console gaming in China is now growing at a projected 14% CAGR between 2025 and 2030. Titles like Black Myth: Wukong based on Journey to the West have brought renewed attention to the sector, and investors are responding to rising revenue and higher production values typical of console game releases.
3. Expansion of Cloud Gaming & Digital Payments
China’s cloud gaming market is gaining momentum, building from a relatively small base to become a significant segment of the industry. Smartphone-based streaming services continue to lead due to accessibility and ease of use, while connected TV platforms are also attracting attention for their convenience. At the same time, the rollout of digital yuan in gaming is streamlining in-game payments and opening up new ways for developers to generate revenue.
4. Regulatory Environment & Demographic Shifts
Regulatory constraints remain a major influence. Restrictive quotas on game approvals and strict controls on minors’ playtime in line with policies curbing under-18 gaming habits continue to shape the industry. Despite these rules, the 18-35 demographic still provides the bulk of revenue (38% in 2024), and youth segments are growing their share through monitored mobile access.
Check out more details and stay updated with the latest industry trends, including the Japanese version for localized insights: https://www.mordorintelligence.com/ja/industry-reports/chinese-gaming-industry?utm_source=openpr
China Gaming Market Segmentation:
By Gaming Platform
Mobile Games
PC Games (Downloaded/Box and Browser)
Console Games
Cloud Gaming
VR/AR Gaming
By Revenue Model
Free-to-Play (F2P)
Pay-to-Play / Premium
Subscription and Game-Pass
By Genre
Action/Adventure
Shooter and Battle Royale
Role-Playing (RPG/MMORPG)
Sports and Racing
Others
By Player Age Group
Under 18 Years
18-35 Years
36-50 Years
Above 50 Years
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Key Players
Tencent Holdings Ltd.: A leading force in China’s gaming industry, Tencent owns and operates some of the country’s top titles through studios like TiMi and Lightspeed, and holds stakes in major global developers.
NetEase Inc.: Known for popular mobile and PC games, NetEase also collaborates with international publishers and focuses on AI-driven gameplay and immersive storytelling.
Shanghai miHoYo Network Technology Co. Ltd.: Best known for Genshin Impact, miHoYo creates anime-style RPGs with global fanbases and strong live-service models.
Perfect World Co. Ltd.: Specializing in MMOs and licensed IP games, Perfect World also contributes to China’s esports and publishing ecosystem.
37 Interactive Entertainment: A major online game developer and publisher, 37 Interactive focuses on browser and mobile games, with strong distribution across Asia.
Conclusion
The China gaming market is on a strong growth path, supported by rising demand across mobile, console, and cloud platforms. Esports is gaining traction, not just as a competitive space but also as a driver of sponsorships and brand engagement. Game developers are focusing on immersive experiences and deeper content personalization to engage a broadening player base. Despite ongoing regulatory oversight, the market continues to adapt, with companies exploring new genres, monetization models, and digital channels. With a blend of scale, innovation, and evolving consumer preferences, China remains a key force in the global gaming landscape.
Industry Related Reports
Gaming Market:
Gaming Market is Segmented by Gaming Platform (Mobile Games, PC Games (Downloaded/Box & Browser), Console Games, and More), by Revenue Model (Free-To-Play (F2P), Pay-To-Play / Premium and More), by Genre (Action/Adventure, Shooter and Battle Royale and More) and Geography.
To know more visit this link: https://www.mordorintelligence.com/industry-reports/global-gaming-market?utm_source=openpr
North America Gaming Market:
The Report Covers North American Gaming Market Analysis and It is Segmented by (Console Gaming Market, PC Gaming Market, Mobile Gaming Market, and E-Sports Gaming Market), by Country.
To know more visit this link: https://www.mordorintelligence.com/industry-reports/north-america-gaming-market?utm_source=openpr
India Gaming Market:
The Gaming Industry In India report segments the industry into Type (Mobile Gaming, Console Gaming, PC Browser/Downloaded)
To know more visit this link: https://www.mordorintelligence.com/industry-reports/india-gaming-market?utm_source=openpr
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This release was published on openPR.