Prolific port studio Virtuos has compared the overall technical capabilities of Nintendo Switch 2 to Xbox Series S.
Established in 2004, one of the largest game makers in the world. It focuses on supporting the development of major triple-A games or bringing existing titles to new platforms.
Having previously worked on franchises including Call of Duty, Uncharted (series) [350 articles]” href=”https://www.videogameschronicle.com/games/uncharted-series/”>Uncharted, and Horizon, it’s currently supporting Metal Gear Solid 3 remake.
Eoin O’ Grady, technical director at Virtuos subsidiary Black Shamrock ( Kerbal Space Program 2 [24 articles]” href=”https://www.videogameschronicle.com/games/kerbal-space-program-2/”>Kerbal Space Program 2, Nintendo Switch 2 [410 articles]” href=”https://www.videogameschronicle.com/platforms/nintendo/nintendo-switch-2/”>Switch 2 in an interview with Wccftech.
According to O’Grady, the overall GPU capabilities of both consoles are comparable, thanks to Switch 2’s use of DLSS upscaling. While Switch 2’s CPU is closer to
He added: “Any game shipping at 60 FPS on the Series S should easily port to the Switch 2. Likewise, a 30 FPS Series S game that’s GPU-bound should also port well. Games with complex physics, animations, or other CPU-intensive elements might incur additional challenges in reaching 30 or 60 FPS or require extra optimization during porting.”
The technical director is optimistic overall for Switch 2, and even claimed it could surpass the sales performance of its 150 million predecessor, which would make it one of the best-selling consoles ever.
“Given the phenomenal success of the Nintendo [5,410 articles]” href=”https://www.videogameschronicle.com/platforms/nintendo/”>Nintendo has a huge pool of loyal fans, but alongside that, the handheld gaming market is growing right now — and I’m not talking about smartphones.