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Secretly Retro: These 8 ‘Modern’ Game Features Have Been Around Longer Than You Think

Modern gaming is a very different beast than it was before the turn of the millennium. A constantly-online world, powered by social media, pervades all of our activities, including games, while advances in technology let our favorite medium go bigger and try new things.

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Monster Hunter Rise, Halo Infinite and Mario Kart 8 Deluxe.

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Or do they? Ideas don’t just come in a vacuum, and you might be surprised to learn that some of the things that we see as hallmarks of gaming in the 2020s have been around for quite a while… just not with all the flashy media blitzes and livestreams to show them off.

8 Open Worlds

The Orginal Artwork For Link In The Legend Of Zelda.

Players love being able to explore, and big open worlds where secrets could be hiding around every corner always get lots of attention. While modern tech has made our digital playgrounds bigger and more expansive than ever before, developers have been giving us the opportunity to search and strive at our own pace almost since the beginning.

The Ultima series, which started on PC in 1981, dropped players into a fantasy world and gave them their quest, then turned them loose to complete it however they could in traditional turn-based manner. On consoles, The Legend Of Zelda (1986) did largely the same thing with puzzles and real-time combat.

7 Choices That Matter

Tali'zorah vas Normandy and Garrus Vakarian in Mass Effect 3.

Games have put us through some truly agonizing decisions in the last year or so, mixing moral quandries with the cold, hard calculus of how your choices will affect the outcome of the story. Should you release the Rachni Queen? How should you deal with the Nether Brain? Which faction should you join?

It’s tough to pick out classic games where impactful decisions were an intended feature. Text-based adventures like Zork and King’s Quest gave you plenty of freedom to do what you wanted, and consequences to match, but that’s hardly the kind of branching storyline that we know and stress over today. By the ’90s, though, CRPGs like Fallout (1994) were giving players the chance to really shape the world with their actions.

6 Leaderboards

Space Invaders cabinet in the foreground, aliens descending on the bases in the background.

The more competitive among you might be dedicated to climbing the leaderboards in your favorite game, while others probably don’t give them a second thought. Of course, ranking players based on their overall performance is nothing new; games have been doing it since the days of the arcade.

Space Invaders (1978) maintained a leaderboard rather than just tracking the highest score that had yet been achieved on an individual machine, making it the first of its kind in gaming. Even pinball machines wouldn’t incorporate this feature until 1985, when Gottlieb put high scores in a Chicago Cubs-branded cabinet.

5 Pay-To-Win

Speaking of arcades, no discussion of modern gaming and its antecedents is complete without talking about the pitfalls as well. In our world of gacha games and microtransactions, online games always run the risk of replacing player skill with deep enough pockets.

Burning through a roll of quarters to see the credits roll on the classic X-Men, Simpsons, or Teenage Mutant Ninja Turtles arcade cabinets may not have the same financial impact as racking up credit card bills pulling the newest gacha banner, but it still speaks to the same design principle; with the odds stacked against you this much, even skilled players will probably need to fork over some cash.

4 VR Headsets

A woman wearing a VR headset.

Just over a decade ago, the Oculus Rift was an ambitious, risky project that might finally make home virtual reality possible. It was a dream that hardware designers had been chasing for ages, and as we know now, it paid off. PSVR, Meta Quest, and other VR headsets are right at home with traditional consoles and PCs.

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While the earliest VR headsets can be traced back to the 1960s, where devices patented with names like “Telesphere Mask” could project simple wireframe rooms, virtual reality as we know it wasn’t feasible until much later. Gadgets like the VPL Datasuit in the ’80s gave way to the infamous Power Glove, and while Sega tried to make a home VR set in 1991, they ultimately decided it was a better fit for arcades.

3 Esports

Cloud 9 vs Winterfox NA LCS League of Legends shot of stage.
via LoL Esports Photos

“Nobody wants to watch somebody else play video games.”

-My mom, circa 1992.

Esports have become a global phenomenon, and while they haven’t yet cracked the code of how to compete with traditional sports, it’s questionable whether they actually need to. With legions of dedicated fans and opportunities for exciting spectacles at live events or viewed from home, they’ve become a cultural touchstone of the 21st century.

Of course, there have been organized video game tournaments as long as there have been video games, just without all the fanfare. The rise of (mostly) balanced competitive games like Street Fighter and Quake in the ’90s gave rise to larger events, but even before that there was the legendary Nintendo World Championship with its gold cartridge as a prize – now a holy grail for retro collectors.

The earliest recorded video game tournament took place at Stanford University in 1972, where 1v1 matches of Spacewar comprised the Intergalactic Spacewar Olympics. According to this archived article, the event offered free beer, and the grand prize was a year’s subscription to Rolling Stone Magazine.

2 MMOs

Lady Vox in her lair, Permafrost Keep, in EverQuest.
via The EverQuest Show

While they’re not as monolithic as they were in the heyday of World Of Warcraft, massively-multiplayer online games are still very much alive and well, both in traditional RPGs and in new platforms like Roblox.

WoW wasn’t the first MMO by a long shot, having followed in the footsteps of EverQuest (1999), Ultima Online (1997) , Meridian 59 (1996), and The Realm Online (1996) – to name a few. Neverwinter Nights collaborated with America OnLine to create a D&D game world for players to inhabit in 1991, and before that multi-user dungeons (MUDs) used ASCII graphics and text inputs to connect players – though this was usually in smaller groups over a LAN.

However, 1985’s Island of Kesmai was available through the CompuServe network, making it effectively the first commercial MMO. This was still the early days of the Internet, though, so only about 100 players could be online at a time. Given how few people had Internet access, though, it was successful enough that the game continued until 1999, when it was sold to EA, who shut it down the next year.

1 Survival Crafting

A map in UnReal World showing the player surrounded by silhouettes of trees with a side menu showing the player's portrait and stats.

From kid-friendly ventures like Minecraft to gritty survivalist fantasies like Rust, there’s no genre that quite symbolizes the 2010s and 2020s like the open-world survival crafting game.

Okay, maybe the Soulslike too, but the point is, survival crafting is a big deal.

Survival crafting existed in games as early as 1994, but you’d be forgiven for not having heard of it until the genre got big. Games like Robinson’s Requiem were very niche and were much slower and clunkier than we’re used to now, due to the limitations of the era.

The true original open-world survival crafter, though, is UnReal World. It was released in 1992 as a fantasy roguelike, but in 1996 received an update that introduced survival mechanics like starvation, crafting, and shelter. Perhaps even more impressive is that UnReal World is still active and being supported to this day, with no signs of slowing down; its most recent update as of this writing was on April 17, 2025.

Game art from Genshin Impact, Final Fantasy 14 and Mario Kart 8 Deluxe.

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