While many video games showcase a lot of realism, it isn’t a requirement. Games don’t have to look or feel like real life. After all, they’re supposed to be more enjoyable than our ordinary lives.
That said, it is interesting when a specific unrealistic thing happens in most games to the point where it no longer feels absurd. You just see it so much that it feels normal and acceptable despite making no sense at all. Here are some examples of those unrealistic tropes that occur a lot.
8 Your Character Is More Impressive In Cutscenes
There is a cutscene in Metal Gear Solid 3 where the protagonist, Naked Snake, is surrounded by a group of armed soldiers but is able to fight and incapacitate all of them, mainly using his expert hand-to-hand combat skills. When you’re actually controlling him, it’s impossible to do much of what he does in this scene.
Yes, you can use some close-quarters combat skills, but you can’t beat up a group of people at once. This is an example of the classic trope where your playable character is much more impressive in cutscenes and can do things that aren’t possible when you’re controlling them. It makes no sense why this is.
7 Guards Forget Everything They See
When sneaking around in a stealth game, the enemy will sometimes spot you and alert everyone, meaning you must run and hide. Then, once the coast is clear, you can go back to sneaking around. Luckily for you, the guards you alerted a few minutes ago usually forget they saw you.
They aren’t on extra alert, nor do they seem concerned that you still might be in the vicinity. As far as they’re concerned, when you ran away, you disappeared and have no intention of ever returning for some reason.
6 Bouncing Off Enemy Heads
In platforming games, you regularly jump on enemies’ heads. Once you do, you often bounce off them to reach greater heights. This is seen regularly in the Mario series. It’s never explained, however, why landing on someone’s head boosts you further into the air. Does every enemy wear a trampoline hat?

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If anything, you should fall to the ground after landing on top of someone. Now, it’s hard to test this in real life since the mere act of jumping on a person’s head is tough, but we can be confident in assuming that you wouldn’t suddenly spring into the air if you did.
5 Ammo Is Just Lying Around
Ammunition isn’t cheap and is a very valuable resource in times of war. Therefore, why, when you’re playing video games, is the stuff just lying around? You can find boxes of bullets in random buildings or out in the field.
Rarely does the game give any sort of explanation of why they’re there. The fictional armies you see in video games are clearly very sloppy and unorganized because they shouldn’t just be leaving that stuff around where the enemy can get it.
4 Merchants Buy Anything
Running a business is tough. You need to make sure you make the right decisions and manage your resources very well. Therefore, what you shouldn’t do is trade your perfectly crafted sword, created from the finest steel, in exchange for a bunch of old, rusty, and broken daggers.
Yet, that is a mistake that most video game merchants seem to make. They buy any of the garbage you pick up on your adventures or trade their best items for it.
3 Eating Food Heals You
Eating food is essential to staying alive. However, eating food isn’t a replacement for going to the hospital. After all, food doesn’t heal cuts, bullet wounds, fire damage, or any other type of injury.
That is unless you’re playing certain video games, as a lot of them count food as a healing item. So, if you’re on the verge of death, you can just devour a loaf of bread, and you will be fine. This mechanic features in so many games despite not making any sense at all.
2 Knocked Out Guys Stay Knocked Out Forever
Knocking people out is a mechanic that is often seen in the stealth genre. You may choke them or smack them over the head with something to render them unconscious. It is a non-lethal way of removing them from the situation.
What doesn’t make sense, though, is that in most games, they never get back up. They stay knocked out for an infinite amount of time. It’s like you knocked them into a coma. They shouldn’t be out for this long unless you’ve killed them, which would mean that it isn’t a non-lethal blow.
1 Freely Walk Around People’s Homes
Some games include and encourage exploration. Therefore, you’re free to look around places to see if you can find any supplies. This includes people’s homes. Many games allow you to just walk into random strangers’ houses and look around. Some games don’t allow you to steal without consequences, but you aren’t punished for trespassing.
The homeowner doesn’t even take issue with your snooping. This isn’t realistic. If a stranger just walked into your home and started looking around, you wouldn’t be happy about it, even if they promised not to steal anything.